Intel has announced the latest additions to the oneAPI Rendering Toolkit at the Virtual SIGGRAPH 2020. The toolkit is part of Intel’s oneAPI family of products, all designed to quicken workloads with large data sets and high complexity that require built-in AI. This is generated through a set of open-source rendering and ray-tracing libraries to create high-performance visual experiences.
The new additions are Intel’s OSPRay Studio and OSPRay for Hydra, available later in the year. These visualisation capabilities for the oneAPI Intel DevCloud with sign-up available now on Intel’s Developer Zone website.

Intel’s OSPRay Studio is a scene graph application that creates ray-traced, interactive, real-time rendering. It also provides capabilities to visualise multiple formats of 3D models and time series. The OSPRay Studio can be used for robust scientific visualisation and photoreal rendering in conjunction with other Intel rendering libraries.
Intel OSPRay for Hydra is a USD Hydra API-compliant renderer that provides scalable ray tracing performance and real-time rendering with a viewport-focused interface for film animation and 3D CAD/CAM modelling.
The new Intel DevCloud for oneAPI capabilities allow the artist to visualise and activate rendering and creation of applications with real-time interactivity via remote desktop. Users can make the Intel oneAPI Rendering Toolkit optimise its visualisation performance and evaluate workloads across a variety of the latest hardware. There is free access with no installation, setup or configuration required.
Advantages of using Intel’s platform with an open-development environment for developers include an open-platform approach that addresses single-vendor, lock-in customer concerns with cross-architecture support for a variety of platform choices in performance and costs.

Rendering toolkit open-source libraries drive innovation through powerful ray-tracing and rendering features that extend beyond the capabilities of GPUs, such as model complexity beyond triangles, path tracing, combined volume and geometry rendering, and addressing the data explosion in today’s workloads.
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