Chaos Group has released V-Ray 5 for Maya, a major new version of its Academy-Award winning production renderer. There has been such a growth in the demands of high-end movies, games, in fact, all screen production. Chaos Group’s V-Ray has been used by the busiest studios in the world for creating cinematic blockbusters like Terminator: Dark Fate, Avengers: Endgame, and the Cyberpunk 2077 game. The V-Ray 5 for Maya release builds on V-Ray’s extensive rendering toolset with integrated compositing, interactive light mixing, powerful scene management.
“V-Ray is rock solid, no matter what you apply it to,” said Bob White, lighting department supervisor at Digital Domain. “We’ve used it on everything from Thanos to Terminator and we get a consistent output back every time. As we continue to push the boundaries of CG characters, we need tools that can keep up. V-Ray has been there for us every step of the way.”
A completely redesigned V-Ray Frame Buffer now plays host to two of V-Ray 5’s most anticipated features, opening up even more control to artists who want to do more in one program.
With Light Mix, artists can create dozens of lighting scenarios from a single render. Colour and light intensity can now be adjusted instantly without ever having to render again. Once everything is right, artists can save their mixes, send the layers to compositing and update the lights in their scenes.
A new Layer Compositor will allow renders to be composited directly in the new V-Ray Frame Buffer. Users can now combine and grade render passes, set blending modes and adjust colours for more in-depth previews before sending the layers on to NUKE.
Artists can construct their own render passes with new Light Path Expressions, providing better control while compositing. Specific lighting combinations can be outputted with presets, custom expressions, or even combined with boolean operations to get a pass ready for comp.
There is now a new VRayProxy node that is fast so artists can now start working right away. With proxies loading in the background, users have a new hierarchy view to select, hide or assign materials to different objects inside the proxies. Batch rules allow multiple objects to be modified at once. With Native ACEScg, creating colour-accurate workflows is automatic. Once selected, V-Ray makes colourspace adjustments for textures, dispersion, sun, sky, and light temperature, bringing immediate consistency to the shot.
There are impressive GPU updates as well. V-Ray GPU supports every new feature in V-Ray 5, as well as 2D displacement, OSL textures and memory tracking. Initial support for out-of-core geometry has also been added to help users render scenes when they are too big for a GPU’s RAM. For more realistic textures and materials, artists can now add more random variety and subtle imperfections with the new VRayUVWRandomizer map and improved VRayMultiSubTex controls.
V-Ray 5 for Maya is available now for Windows, Linux and Mac OSX. A perpetual license is priced at US$1,180, with upgrades available for US$590. Term licensing is available at US$470 annually, and $80 monthly. V-Ray 5 for Maya is also included in V-Ray Collection, an annual plan that gives users full access to 15 Chaos Group products and services for US$699 annually.