SIGGRAPH 2020 announces Technical Papers lineup.
While the SIGGRAPH 2020 committee is still finalising details surrounding its move to virtual, they have made the decision to officially announce the Technical Papers lineup, as well as to release this year’s program preview trailer. Attached are the official announcement and an optional hero image for one of the papers.
SIGGRAPH 2020 has announced 163 selected research projects from 24 countries as part of its world-renowned Technical Papers program. Throughout its now 47-year history, the conference has continuously delivered innovative, cutting-edge research across the many subfields of computer graphics. With its recent move to virtual due to COVID19, SIGGRAPH 2020 is working with contributing researchers to offer a new way for participants to discover this content and will announce details in the coming weeks.
Each year, the SIGGRAPH Technical Papers program sets the pace for what’s next in visual computing. From 443 submissions, with additional selections out of peer-reviewed journal ACM Transactions on Graphics (TOG), experts on the 2020 program jury chose each project through a double-blind review process. Emerging as trends from this year’s selections were the pervasiveness of deep learning — on top of use for images, new applications are proposed for animation, geometry, and more — and a move ‘back to basics’ through use of 2D graphics for things like icons, sketches, diagrams, and strokes. “I am thrilled to be announcing a sneak peek at the amazing work of researchers who continue to think beyond what’s possible in visual computing, and cannot wait to see how these projects fuel memorable discussions during the first-ever digital SIGGRAPH,” said SIGGRAPH 2020 Technical Papers Chair Szymon Rusinkiewicz of Princeton University. “The papers submitted were as strong as they’ve ever been and the community’s research output remains incredible.”
The Technical Papers program is the premier venue for disseminating scholarly work in computer graphics and interactive techniques. Encompassing a diverse range of topics, SIGGRAPH Technical Papers inspire innovation and imagination. All to create and understand the images, characters, environments, and experiences that will make everyone’s lives richer.
A SIGGRAPH Technical Paper is defined by the excellence of its ideas, and there is a broad array of submissions. The double-blind review process upholds the highest standards of scientific integrity, and accepted papers are published as a special issue of ACM Transactions on Graphics. Attendees not only listen to paper talks, but they can also discuss, question, and build upon the ideas presented.
Along with new research from Stanford University, Facebook, Microsoft, Pixar Animation Studios, Google, MIT, and NVIDIA, highlights from the 2020 Technical Papers program include: Work from technologists and artists from ETH Zurich, University of Haifa, Université de Montréal, University of Pennsylvania and University of Science and Technology of China, Tel Aviv University, The Hebrew University of Jerusalem, The University of Tokyo, Autodesk, and McGill University, University of Wisconsin-Madison, École Polytechnique Fédérale de Lausanne, University of Pennsylvania and Adobe Research.
For even more highlights, check out the just-released Technical Papers Preview on YouTube (below):
“In collaboration with our hundreds of contributors, we look forward to letting their outstanding content shine in a new digital venue,” said SIGGRAPH 2020 Conference Chair Kristy Pron of Walt Disney Imagineering. “We are confident that we’ll deliver a strong SIGGRAPH 2020 that celebrates advancements and achievements in computer graphics and interactive techniques, and are optimistic that this new format will allow more of our global community to come together and participate.”