Foundry has announced Nuke 12.0, bringing improved UI interactivity and performance to NukeX, Nuke Studio and Hiero.
The Foundry’s Nuke 12.0 release brings improved performance to the entire Foundry VFX software family, from additional GPU enabled nodes for clean-up to a rebuilt playback engine. Nuke 12.0 also sees the integration of GPU-accelerated tools integrated from Cara VR for camera solving, stitching as well as corrections and updates to the latest industry standards.
The Nuke 12.0 release includes a variety of optimisations throughout the software, improving performance, especially when working at scale. One key improvement offers a much smoother experience and noticeably maintains UI interactivity and reduced loading times when working in large scripts.
Nuke 12.0 includes focused improvement to OpenEXR Read and Write performance, including optimisations for several popular compression types, improving render times and interactivity in scripts. RED and Sony camera formats also see additional GPU support. These GPU accelerated nodes provide faster and more intuitive workflows for common tasks, with fine detail controls and contextual paint strokes.
Extending the Smart Vector toolset in NukeX, this node uses Smart Vectors to drive grids for match moving, warping and morphing images. The majority of Cara VR’s nodes are now integrated into NukeX. This includes a suite of GPU-enabled tools for VR and stereo workflows, as well as enhancing traditional camera solving and clean up workflows.
The Nuke Studio, Hiero and HieroPlayer Playback engines are now optimized for the heavy I/O demands of color managed workflows with multichannel EXRs. This is where you’ll see dramatic improvements in playback stability and performance as a result of a near-complete rebuild.
“Nuke 12.0 provides the foundation for the next series of Nuke releases,” said Christy Anzelmo, Group Product Manager at Foundry, “This release includes the VFX Reference Platform upgrades users expect along with performance and workflow optimisations that improve the artist experience, whether performing tracking and cleanup tasks or driving a review session in Nuke Studio.”
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