Substance Painter Update

Substance Painter now evolving Dynamic Strokes in Brushes.

The Allegorithmic Substance team has unveiled a brilliant new Substance Painter update, including an impressive range of new features requested by users. The company’s unmatched R&D has nurtured a batch of new features that will help speed up the creation process using dynamic painting, material blending, real-time sculpting and more.

 

After debuting a prototype at Substance Days at GDC, displacement mapping and tessellation are now both available directly through the Substance Painter realtime viewport and in Iray. With the addition of tessellation and displacement, artists now sculpt their mesh and textures at an infinitesimal level, chiseling art in real-time.

Dynamic Strokes is a new way to paint complex materials and environments. Brushes can now evolve over time to increase the uniqueness of a 3D asset, using an artist’s own parametric directions to guide it. Rather than painting each individual leaf and branch of an ivy vine, placing a single ivy asset will see the vegetation expand into lush overgrowth. A footprint in the sand can quickly become a trail walking off into the distance.  Dynamic Strokes can help to create manicured patterns or randomly placed expansion, all within set parameters. Time cues can also be factored in, helping brushes to fade out, change color and morph depending on how long an artist has been painting.

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Support for Linux, 8K export, colour management, UDIM management and Scripting API make integrating Substance Painter into VFX workflows easier than ever.

The update also brings a simple way to blend and layer materials using height data using the Compare Mask effect. Artists can now compare the content of the current layer they are working on with the previous layer, then blend the two. This works with any channel in an artist’s texture set, and when paired with the ‘Seamless Material’ template, can create patchwork environments faster than ever.
Additional features include: New Projection Modes; Radial Symmetry; Layer Stack; a Texture Set List; a Channels List; Dithering Override state; and new alphas, filters, materials and environment maps have been added.

The Substance Painter update is available now at no cost to Substance subscribers.

The new update to Substance Painter is available now. Following the 30-day trial period, individual users will be able to subscribe to the Substance Indie or Pro plans. Substance Painter is also available for individual-license purchase, which includes 12 months of maintenance. Subscriptions to Substance Indie cost US$19.90/month; Pro plans cost US$99.90/month. Enterprise and education pricing is available upon request. Students and teachers can request a license at no cost.
Related links:

Allegorithmic Substance Painter

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Written by Paul Hellard

Freelance journalist. Also videographer, photographer, cyclist and lover of all things sustainable, creative and digital.

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