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Chaos Group has released their rendering engine for the VFX, architecture and gaming industries. V-Ray for Unreal consolidates two separate workflows, making it easier to work with a game engine through a creative process the users already know and trust. After designing a scene in V-Ray, every part of the scene file can be directly imported into the Unreal Editor.

Artists and designers can bring V-Ray scenes from 3ds Max, Maya, Rhino and SketchUp directly into the Unreal Editor. The full power of V-Ray Next technology will be available.  The process of creating accurate ray-traced visuals is now possible, directly from Unreal Engine.

V-Ray lights and materials are automatically converted into their real-time equivalents and maintain a connection to the originals ensuring high-fidelity stills and animations at render time.

The official launch will introduce V-Ray Light Baking, a powerful feature that lets users bake V-Ray lights (including IES) directly into Unreal with full GPU acceleration. V-Ray Light Baking maintains V-Ray accuracy, ensuring a lifelike, physically-based result for real-time experiences and VR.

“By combining Datasmith and V-Ray for Unreal, industrial designers can easily add the accuracy of photorealistic ray tracing to their interactive designs without requiring V-Ray in their CAD tool. V-Ray for Unreal Engine unlocks new workflows that will fundamentally change how people visualize and experience their designs,” said Ken Pimentel, senior product manager at Epic Games. “Now, all designers can benefit from both real-time interactivity and production-proven ray tracing within the Unreal Editor.”

Render Unreal scenes with physically accurate, ray-traced lighting with Global Illumination – Render realistic bounced light using V-Ray’s Brute Force and proprietary Light Cache global illumination. Render sequences from Unreal’s Sequencer to create V-Ray-quality, ray-traced animated cinematics. Deforming objects can also be rendered using V-Ray Proxy objects. Render on all your hardware, with support for CPUs, GPUs, or a combination of both.  The system is compatible with Unreal’s native foliage system for rendering large environments and landscapes. There is also support for animated foliage coming soon.  Load high-resolution assets at render time using memory-efficient V-Ray Proxy objects.

 

 

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Written by Paul Hellard

Freelance journalist. Also videographer, photographer, cyclist and lover of all things sustainable, creative and digital.

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